Your table's story,kept safe.
Taleward writes down what happens at the table – and remembers who knows what.
For Android. There is no iPhone version yet. Placeholder: download link (Play Store or APK)
- Developed in Europe
- Open source
- Players never pay
Who knows what
One scene. Different knowledge.
Mara and Tavin stand aboard the same ferry and afterwards read the same recap. What each character noticed on their own is kept in the campaign bible, just for them. And what only the game master knows stays sealed.
This scene is fictional. You can explore all three perspectives here.
What Mara knows
PublicRecap for everyone
At Grauwehr, Oren Silt took us across the river. One copper coin each, and the lantern out. On the far bank, the road to Hohenwacht disappeared into the mist. Why the ferryman wanted so little light remained an open question.
In Mara’s bibleHidden from Tavin
The archive’s signet ring
As Mara paid, a silver ring caught the light on Oren Silt’s hand. The split tower on its face is the mark of the Hohenwacht archive. Oren pulled his sleeve over it.
What Tavin knows
PublicRecap for everyone
At Grauwehr, Oren Silt took us across the river. One copper coin each, and the lantern out. On the far bank, the road to Hohenwacht disappeared into the mist. Why the ferryman wanted so little light remained an open question.
In Tavin’s bibleHidden from Mara
Knocking beneath the planks
While Mara paid, three knocks came from beneath the ferry’s forward planks. After they cast off, the knocking came again, in the same rhythm.
What the game master knows
Everyone reads the same recap. In the bible, the signet ring appears only for Mara, the knocking only for Tavin. Neither has shared their clue with the other yet.
One more passenger
Iria Sehl, an archivist from Hohenwacht, is hiding beneath the forward planks. Oren is taking her across in secret. He wears her ring as security for the passage.
Three knocks, no answer
The knocking is an agreed signal. Iria wants to know whether the guards on the bank have gone. That is why the lantern must stay out. She is not being held prisoner.
The story beneath it all
Iria carries copies of records showing altered village boundaries. She does not yet know who benefits. If the group returns to the ferry, Oren will have to decide whom to trust.
Open thread: “Which lead will the group follow first?”
Move your pointer over the text. The lantern shows what only the game master knows. Tap the text. The lantern shows what only the game master knows.
The game master checks every recap before anyone else sees it.
How an evening goes
Four steps from the table to the recap
From the first word at the table to the recap your group reads before next time.
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1Recording
Everyone gives their own consent, in the app or at the table. Guests need no account.
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2Matching voices
Who said what? The GM matches each voice to a person. Where Taleward is unsure, it says so.
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3Checking
The GM reads the recap, edits it and decides on the suggestions for the bible.
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4Publishing
The group reads the recap before the next session. What only one character knows is in their bible.
Your data
You decide about your data.
Privacy without the small print. What happens to your recordings fits in three sentences.
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Everyone gives their own consent.
Without consent from everyone present, nothing is sent to the server.
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Audio is deleted.
Once it has been turned into text, the recording is gone. Only short voice samples stay until the voices are matched.
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The server can live with you.
At your club or at home: if you like, everything is processed on your own server. Then nothing leaves your table.
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Developed in Europe
Planned, built and maintained in Germany.
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Built for the GDPR
Consent, data minimisation and deletion are built in, not bolted on.
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Cloud only in the EU
When the cloud helps, it is Mistral, based in France.
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Delete means delete
Account, voice profile and your own data can be exported and fully deleted.
The voice profile is optional. Only a voiceprint is stored, never the recording itself. Deleting it deletes everything.
Transcription and summaries are done by AI: on your local server or at Mistral in the EU, depending on how your server is set up.
If you run your own server, you are responsible for your data. The server comes with a template for your privacy notice.
For clubs and stores
One server, many tables
Taleward is built for clubs: several campaigns, one administration. New players join with an invitation link or the QR code at the table. A private group runs Taleward the same way, on a server at home or a rented one.
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Cloud only
Transcription and summaries through Mistral (EU). No local server needed.
Costs per session, with a monthly cost limit.
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Local server
Your own server with an NVIDIA graphics card processes everything, at your club or at home. Nothing goes outside.
Hardly any running costs.
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Local server, cloud as fallback
The local server does the work. If it is unreachable for a while, Mistral steps in, if the campaign allows it.
Costs only when the cloud steps in.
Players never pay. Costs only arise from processing and are carried by whoever runs the table.
Open source and donations
Open, so you can run it yourselves
App and server are open source. Any club or private group can run Taleward on its own server, read the code and help build it.
The main server for groups without their own server costs money. If you use it a lot, you are welcome to chip in.
Ways to chip in
- Buy Me a CoffeeOne-off or monthly, by card or PayPal.
- GitHub SponsorsFor anyone with a GitHub account, monthly too.
- LiberapayNon-profit platform from Europe, recurring.
- PayPalOne-off via PayPal.
These links go to external providers, whose privacy policies apply there. This page loads nothing from them until you click.
Contact
Write to us
Questions, bugs, wishes: we read everything and answer as quickly as game night allows. You can also report bugs in the app or server directly on GitHub.
Your club wants to join in?
We are looking for clubs and stores that try Taleward at the table and tell us what is missing.
More for clubs